Elara is a seasoned software engineer and tech writer, passionate about demystifying complex technologies and sharing actionable advice.
Following my time with in excess of 200 recent games this year, I am officially wrapping things up on 2025. My annual roundup is live, and I'm satisfied with the concluding selections, even knowing plenty of excellent games probably slipped through the cracks. At this point, it's nothing for me to do but sit back, unplug a little, and maybe enjoy a nice walk in the— oh no, discovered one more brilliant title. And just like that, goodbye to my intentions!
With my laid-back sessions, usually reserved for a handful of quirky titles, I've discovered potentially my earliest beloved game of 2026. Sol Cesto is a distinctive procedural dungeon crawler for Windows PC that reimagines a conventional labyrinth explorer into a probability-fueled game of high stakes danger and payoff. View this an early adopter's heads-up: If you take pride in knowing about a game before it's cool, sample Sol Cesto so you can make a dent in your wallet for unique titles.
Sol Cesto is a strategy-focused dungeon crawler that's different from everything I've ever played. The premise is that you are tasked with descending into a dungeon, going down level by level in search of the sun, which has disappeared from its world. When you play, this creates some standard crawl progression. Choose an adventurer with their own parameters and powers, fight through each level of foes, pick up some permanent upgrades (represented as teeth), and defeat a few biome bosses. Easy to grasp!
The way you effectively complete a dungeon room, however. Every time you start another stage, you see a four-by-four matrix of boxes. All spaces holds a monster, a reward cache, a trap, or a healing strawberry. To make a move, you simply click on one of the horizontal lines, but the specific tile you end up on is determined by luck.
You may face a row with multiple foes, a strawberry, and a reward box in it. You initially will have a quarter likelihood of landing on a specific tile in a row.
Then, you'll probabilities change. So do you press your luck, or do you click on a safer line first and aim for less risky choices early? This is the tension between chance and safety on display in Sol Cesto, and it's captivating once you get an understanding of it.
The meta-layer is that your percentages can be shaped over the course of a session by collecting teeth that alter which objects you're more likely to land on. For example, you may obtain a perk that will decrease your odds of encountering a trap, but will also decrease the odds of finding a reward too.
The customization choices are somewhat constrained, but it provides ample to experiment with to enable you to influence probabilities according to your strategy.
Unsurprisingly, it remains a game of chance. There's always the risk that you have a high probability to select the desired tile but ultimately choose a foe that would deplete your final hit point. Every move is a gamble, so there's a constant tension as you navigate a level and decide when to keep clicking or to proceed to the next floor as opposed to risking it all.
Items like explosive devices help cut down the chance, similar to some hero powers. A particular character's unique ability, charged after selecting four tiles, enables you to choose a vertical column in place of a horizontal line for that move. Should you use this strategically, you can hold that ability for a crucial point to avoid a risky decision. It's a surprising degree of depth in the simple act of clicking.
Sol Cesto is currently in its preview phase, and it has a final update planned before the final game is released. A new character and a fresh guardian are expected to drop by the end of January. The 1.0 release may not be far behind, but the studio haven't committed to a concrete launch day yet.
No matter when the complete game arrives, you might want to put Sol Cesto on your radar. I've been positively obsessed with it, finding all of small details and storing my run rewards in each run to unlock a steady stream of persistent upgrades, featuring fresh adventurers and items purchasable during a run. I still haven't reached the bottom, and I get the feeling I'll still be attempting that goal when the full version launches. Count me in for the entire experience.
Elara is a seasoned software engineer and tech writer, passionate about demystifying complex technologies and sharing actionable advice.